Unity3D运行时模型加载插件FbxPlugin 2.0发布


Unity3D运行时模型加载插件FbxPlugin演示

AssetStore链接
https://www.assetstore.unity3d.com/#/content/3147

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2.0更新日志:

  1. 重新把模型加载过程用异步方式实现
  2. 加入纹理和贴图的导入
  3. 重新实现了模型数据优化,性能更高
  4. 移除VC运行时的依赖,只要导入项目,导出后直接使用
  5. 修正坐标系的问题,右手左手坐标系的转换问题
  6. 更新最新的FBX SDK 2014.0和VS 2012
  7. 修正BUG和性能改善

2 thoughts on “Unity3D运行时模型加载插件FbxPlugin 2.0发布

  1. The IT

    Hi! I’m very interested in purchasing your runtime model importer but I would like to clarify a few points. Is your plugin supported on Androind and iOS devices? If so, do you have a complete list of features/capabilities as well as any current limitations?

    Thank you for your time 🙂

    Reply
    1. Seto Post author

      No. The plugin won’t support Android or iOS for now. It’s the limitation of FBX SDK. Yet, it’s been said to be able to work with mobile platform in the future. Yet, no exact time frame.

      There’s limitations with the plugin as well. For now, it won’t import the skeleton & animations.

      Reply

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